https://09rubym.wixsite.com/my-site
Tuesday, 14 December 2021
Friday, 10 September 2021
Lighting and Framing
Lighting from the side - evokes stronger character, more dramatic, frames half of face in harsh light, but keeps other in 'mystery' (shade basically).
Lighting from above/below - consider this as well, but for different character types.
Harsh/Soft Lighting - for relatable, relaxed atmosphere, go soft, for more formal, gripping character/atmosphere, go harsher. Also consider warm and cold tones.
Colour palette - when one side is lit in (blue, yellow, etc), shade in the opposite complimentary colour for a better effect (orange, violet, etc). In summary, use this technique for a more engaging image/scene.
Framing - depending on the set, close ups and long shots are equally as dramatic and engaging, but in different ways. (e.g. Queen's Gambit cover, Split cover).
Set - a variety of backgrounds, props, and lighting strung together have different effects, but keep in mind not to keep it too crowded or too bland. Don't rely solely on one element to give a full effect.
Thursday, 9 September 2021
Developing Ideas
Double Page Layout - layout incorporates the text chunks and images to look like the actual screens at van Gogh Live - small people wandering in and out, + van goth sunflowers growing out behind the screens. Lots of blocky shapes so they should be counter-acted by the growing sunflowers.
Dummy Articles - on the paper plan, but include different aspects of art such as architecture (Minecraft, other programs that incorporate art), business (guy sells 13 year collage for millions) and emotional relation (young teen makes money off of small art business basically), only the middle of which is actually a real event and article, the others are fake but still somewhat realistic.
Main Article - details the event of Van Gogh Live, his life, his art, and why the reader should go or be interested basically.
Colour Scheme - like the sunflower paintings themselves, a lot of yellow and yellowish-green and possibly some blues/oranges to balance it out, to compare to the dark background.
Wednesday, 16 June 2021
CUFFS QUIZ
Left to right, name the officers (1,2, 3, 4, 5, 6, 7, 8) Donna, Lino, Jake, Jo, Ryan, Carl, Chief Super Intendent Robert, Felix
9 Who is this? Misha
Monday, 7 June 2021
Exam Practice
Q.3 How far does Cuffs adapt police drama conventions to fit its family audience at 8 p.m. on BBC1?
In your answer you must
- state what conventions you could expect from most TV police drama
- analyse the programme's use of genre conventions, making sure that you cover the whole episode (not just the extract played in the exam). This means explaining all the crimes that occur in the episode and everything that the police have to deal with that may be upsetting for viewers.
- explain who the audience is for Cuffs
- explain how far the programme adapted conventions
- draw conclusions about how far the extract adapts the conventions of police drama to fit its scheduling and audience
Wednesday, 26 May 2021
Analysis of language in MOJO and BBC Magazines
Make judgements and draw conclusions about how far the media language is used differently to fit different kinds of music. (15)
The media language in each magazine is used differently to the extent that they cater to different audiences expecting content and therefore matching themes of different music.
Mojo uses media language to convey the dramatic contrast of 'The Cure' to modern societal norms, using contrasting colour palettes and high exposure to exaggerate the bright, luminous white from the star's appearance, appealing to older generations in the familiarity of the difference and individuality rock-stars from MOJO brought to music. 'The Cure' appear as eccentrically iconic figures alongside their music - using contrary gothic makeup, paired with figured, dense black hair. Mojo circles this appearance with puffs and side-titles in complementary yet contrary colours to focus on the star's face, in order to bring attention to the distinguishably different look which makes up their appearing persona on the magazine - Mojo's trademark of framing the front-cover star in a serious, respectful light.
Whereas the BBC's classical music magazine uses media language to convey muted, traditional and simple tones that are associated with the genre of music, and may appeal to yet older generations than the audience of MOJO, who enjoy the appeal of soft palettes which don't overwhelm or overexaggerate the 'legendary legacy' of the subject. The layout does not circle the front-cover star, but is minimalist and informative, rather than anticipating and performative like MOJO - because the target also want familiar styles of music, but more for the content of the subject rather than the relatability and identity of the fandom surrounding the subject, like MOJO fans. However, the use of a younger musician adds diversity in the target audience, and represents a new generation of classical artists - allowing the reader to anticipate and expect new music, rather than hailing the legendary old music, again like MOJO fans.
In conclusion, MOJO and BBC magazines use media language to cater to different target audiences, and appeal to the expectation of the subject the audience is shown on the cover. It is used differently to the extent that MOJO uses the context of older stars to show them 'in their prime', and speak of their achievements, to install hope and relatability in the reader, whereas BBC music uses the context of the genre of classical music to bring newer faces and a new generation to install anticipation and expectation in the reader.
Tuesday, 25 May 2021
Social and Cultural Contexts in the Observer 1960's
Representation of women:
Lingerie and clothing ads - representing the context of housewives caring about clothes and luxuries as men went out to work most of the day. Also represents women as sexual objects and as performers of beauty and pleasure rather than having actual thoughts, as the women presented in the ads are more mannequins than people - having less of an opinion, while the clothing would appeal either sexually our desirably to the reader.
The Queen herself in the paper is only valuable as 'the crown' - she may bring comfort and hope and is respected as royalty, but she doesn't offer solutions or have a political stance in media or as a royal power as represented in the newspaper.
Representation of ethnicity:
The representation of black Olympians reflects the changing of racial stereotypes in the coming decades, and was certainly a mark in history for racial equality. While racial slurs are used, they would probably be custom at the time - but no longer excusable in modern society.
The use of these slurs implies the newspaper was written and edited by white British persons, who wouldn't think twice with the racist societal norms to use such language, which complies with the context that Black persons at the time would not be allowed the education to get such a job, nor the money to pay for such.
Social Conditions:
The inclusion of the mining town disaster show the appalling social conditions the townsfolk had to live under - their land and occupation being sold away to a force that killed their next generation. The fact that none of the public had the money or influence to control this, while capitalists cashed in on cheap mining, shows the classism of the time - and how a visit from the Queen to the site of a tragic event caused by unbridled capitalist greed which she and other people in power were perfectly able to prevent would not be as appreciated by the locals compared to the media.
Monday, 15 March 2021
Yr 10 - 03 Brief 1
Hobby Magazine for 14-18 Age Group:
Name Ideas:
Front Page:
Main Hobby Article Ideas -
Dummy/Side Article Ideas -
Wednesday, 10 March 2021
Yr 10 - 03 Creating Media
If I were to choose immediately at this point, I would likely choose:
For the music video, I would likely choose a song such as 'Smalltown Boy' by Bronski Beat, which has a narrative and story already in the song, so lip syncing isn't entirely required as long as there is engaging and matching imagery and scenes, but it does have relatively understandable and malleable themes that could work well with different editing styles and shots.
In terms of the 'hobby magazine', activities such as gaming, particular areas of the Arts or music would be favourable, purely because of the expression and freedom they allow in terms of design and structure in the layout and theme. Plus, I'm better at performing on paper than on a platform, so it may be easier than the music video and factual programme.
However, the factual programme would allow me to cover historical, social and geographic concerns and topics, that would likely cover uncommon true topics such as Mariya Oktyabrskaya, a Soviet mechanic who's soldier husband died fighting Nazis in WW2, and in response she bought a tank named "Fighting Wife", and set out as a soldier on her own to kill many more Nazi soldiers herself. This is a topic that I'm surprised is not talked about much, but might not be appropriate for 14-18 audience depending on how it is approached.
Monday, 1 March 2021
Yr 10 - 01 The Avengers
What is your impression of the sixties era?
The sixties era was a time of change as people began challenging unfair standards, beliefs and rights with movements and new ideals to achieve equality and balance.
Where does this come from?
As values were changing with the new Labour government in this post-WW2 decade, the production of more controversial ideals, movements and products challenged past and present standards of that time, shown in the Equal Rights Movement, the second wave of Feminism, and the rise of popular yet unexpected idols such as the Beatles. Plus, student movements across the US began alongside the Vietnam war, as the public started to realise there was more loss than gain, and that they were barely numbers on paper to higher powers.
5 key events from that era that shaped it:
The Vietnam War, JFK's Assassination, The Equal Rights Movement, The Second Wave of Feminism, and Moon Landings.
5 famous figures associated with that era:
Martin Luther King Jr, John F Kennedy, The Beatles, Muhammed Ali and Alfred Hitchcock.
Monday, 22 February 2021
Yr 10 - Cuffs 01
Chapter end of 4 / start of 5 How does Jo come across? How does she deal with other people?
Jo comes across as complex and torn between justice and her own empathy, showing one more calm, sympathetic side in front of the family, and a more aggressive, agitated side outside in the corridor, showing obvious frustration at how she can't get what she needs for the case. She states "that kid is my only witness" with slight aggressive tones and body language, showing her unrest at the fact she can't attain the information, but also seemingly showing her more aggravated, objective side. She also seems to respect the father's point of view, showing her awkwardness in posture and mannerisms as he berates the police force, proving she does empathize and contain some sense of humanity, but objectively ignores it and continues to pursue her goal.
She deals with people by either trying to persuasively and passively convince them shown in how she speaks to the witness and his dad, or by using a more aggressive, slightly threatening approach shown in her interaction with the standby lawyer of the witness. This creates a more two-faced look for Jo, who will actively switch between a more passive, calm approach to a more combative one if she doesn't acquire what she needs from people.
In conclusion, Jo comes across as bilateral, and tries to first passively persuade then threaten to achieve her goal, while being objective enough to not overly sympathize or empathize with the witness, suspect or victim in order to perform consistently in a likely high-stress workplace, but does occasionally crack when faced with an unmoving obstacle. This effectively creates a more realistic view of an investigator to the audience, while allowing her to be human enough with flaws for the audience to empathize with.
Tuesday, 9 February 2021
Yr 10 - Background to Television in the 2010s
1.Explain technological convergence. [2]
The combining of technologies that were originally unrelated to become more closely integrated and united as they advance and develop.
2.Explain 'channel surfing'. [2]
The consistent and constant scrolling or changing of channels in search of something the viewer finds interesting and/or entertaining.
3.Give 3 examples of how channels create brand loyalty [6]
An example of how brands create loyalty with their viewers is by providing specially catered content for a very specific audience. By aiming content to a very specific and niche community, the brands sacrifice a large portion of their viewers for continuous, loyal viewers that will stay with the brand throughout it's adaptation of its content over time, e.g Doctor Who.
Another example of how brands create loyalty is through their dependence on the streaming service to promote their brand alongside their content through entertainment - for example, the service will roll the end credits showing the branding of the content alongside promotions and cross promotions of the next available show, providing entertainment and information to keep the viewer 'hooked' to the channel while they subconsciously note the branding of the credited content.
Lastly, 'on demand' content from the same streaming service is often provided alongside 'live' content (e.g. BBC iPlayer and (the numerous BBC channels)). This is often used to allow the viewer to scroll and watch through content they may have missed, or saved for later - building trust in the streaming service and branded content as they know it will appear 'on demand' if they miss the 'live' showing. For example, the development of 'long form television drama' reflects how viewers may need an 'on demand' service to continuously watch and gain attachment to the content, rather than if it was completely 'live', the viewer could miss an entire episode and lose interest after not fully understanding the plot from the beginning of the series.
4.What is 'long form television drama' ? [2]
'Long form television drama' is a type of content designed as a series of episodes, commonly split into 'seasons' or 'parts', containing a continuous and entertaining plot, accompanied by sub-plots. The spreading out of this dramatic story over a series of episodes builds interest and fascination in the story, as it continues through various sub-plots usually in each episode to 2-3 episodes which lead to the final confrontation of the main plot at the end of the series. This provides more time for the series to expand and world-build to entertain the viewer compared to a movie, which commonly lasts between 1-2 hours.
Monday, 8 February 2021
Yr 10 - 01 Television
1.What do you understand by the terms 'live' content and 'on demand' content?
‘Live’ content means the viewer’s chosen entertainment depends on what is currently available and ‘live’ on television, whilst ‘on demand’ content consists of pre-recorded content that the viewer can watch as they please without missing potential ‘live’ content.
2.What is the demand for 'live' content like?
It’s a saturated market, especially on platforms such as
Twitch and Youtube, but can be quite profitable. The demand is high as many
people want to experience the same content, first-hand, as the streamer and
rest of the world in real time.
3.According to ratings research, there are 8 programmes cited as the top live shows for family viewing. How many have you watched?
3 - The Masked Singer, Strictly Come Dancing and The Great British Bake Off
4.Apply Blumler and Katz's audience framework to what you learn from this article.
The article meets the reader's search for entertainment, education and emotional reassurance by incorporating statistical evidence of audience approval of popular shows, which meets the reader's need for emotional reassurance and sense of belonging in that particular audience while also providing education on the subject.
Shown by the statistics, the fact that many people watch 'live' content with other people, usually family members, allows them to bond with each other - and so associating that particular content with familiar memories of bonding, making it more likely that they will continue to watch that content with that same group of people.
Plus, the entertainment factor is met through the clear involvement of a popular form of 'live' content, Strictly Come Dancing, shown in the centrepiece image to allow the reader to be drawn by the familiar figures from the popular show.
Tuesday, 26 January 2021
Yr 10 - Mojo Cover Analysis Prep
As shown in
the example of a Mojo magazine above, the featured artists on the front page
are always shown in a serious, legendary light – for example, John Lennon on
the example cover is shown staring directly at the camera, centre-stage in the cluttered
layout of the cover, and the design perfectly placed so that his face is
untouched and uncovered, allowing it to be the centrepiece which attracts the
reader to the layout.
This
creates an iconic and esteemed view of the artist, as they are lit up with an
offstage, harsh light which boasts their recognisable features – plus the
magazine even places them in front of their own masthead – a true sign of respect
and awe, while being recognisable enough to have readers know exactly what magazine
they have in their possession.
Monday, 25 January 2021
Sunday, 24 January 2021
Yr 10 - News (Print and Online): Industry and Audience Questions
Monday, 18 January 2021
Tuesday, 12 January 2021
Yr 10 - Lego Movie Video Game - Q8
One use or gratification could include the desire for entertainment from the player, in which video games meet that requirement by providing inclusive and involving action and content - part of the reason why video games exist in the first place. An example could by the 'Lego Movie Video Game', which entertains the viewer with fast paced action, thought-requiring puzzles and colourful, warm scenery - including the 'mission' system which allows the player to move from one task to the next - one involving scene to the other. This way, a video game is able to entertain the player into continuously playing the game and genuinely enjoying it, satisfying the desire for entertainment in the player.
Another use or gratification would include the desire for emotional attachment or connection between the player and the game, and video games satisfy that desire by providing relatable and interesting characters and situations. For example, the 'Lego Movie Video Game's protagonist is a very ordinary, very simple man called 'Emmett', who is psychologically constructed to be the most ordinary character in every way, making him relatable in the sense that he knows he is no hero, but that he still believes that he can make a difference. This creates a likeable enough character to have at least a small amount of emotional connection with the player - and likeable, relatable characters not only appeal to the player's desire for emotional attachment/connection, but also back into their desire for entertainment, as we get to see character act and react to and with each other.
In conclusion, video games are able to satisfy a player desires for entertainment, emotional attachment and more by providing relatable, fun characters and involving scenes and interactions.
Wednesday, 6 January 2021
Yr 10 - Lego Movie Ad Questions
1. Their desire to work with the brand is intense, and they are determined enough to even pay for the production themselves. Not only does this increase relations between the brands, and creates an iconic relationship through the entirely Lego Ad Break, but it actually increases the brands reputation and look to the viewers and public.
2. Yes, this was definitely a conscious decision from the marketing team, as it not only promotes the iconic style and the movie itself, but it allows the movie to support the sponsoring brands more actively, in recreating their ads in its own style.
3.It retains the brand identity of the film by including a popular character or one voiced by a popular actor, and without the movie's promotion at the end of each ad, it would just seem like an ad sponsored by Lego, not the Lego Movie itself. It keeps the underlying promotional message by doing this, and reminding the audience throughout this ad break what popular figures are in the movie, and what large foundations are sponsoring it.
02 NEWS: Representation
What/Which women are represented and how? Women are underrepresented in the 60s Observer, due to patriarchal, social and cultural standards...
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Left to right, name the officers (1,2, 3, 4, 5, 6, 7, 8) Donna, Lino, Jake, Jo, Ryan, Carl, Chief Super Intendent Robert, Felix 9 Who is thi...
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1 Analyse how camerawork is used in the extract to create meaning. Refer to at least two examples from the extract in your answer. (5 mar...
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What/Which women are represented and how? Women are underrepresented in the 60s Observer, due to patriarchal, social and cultural standards...








